The first project from Pentatonic Games, Gloom Box, has been released at https://kangareuben.itch.io/gloom-box. Please feel free to download it and tell us what you think by commenting on the page or emailing us at firstname.lastname@example.org. Thanks to everyone who supported us throughout this process!
Below you can find download links for all of the Gloom Box playtest data. If you’d like to use any of this data in your own work, please contact us at email@example.com.
Anthony Zalar, the Visual Lead for Pentatonic Games, is a 5th-year student in the BS/MS program in Game Design & Development at the Rochester Institute of Technology. He is passionate about creating groundbreaking experiences that challenge traditional game design. Anthony’s professional expertise is in Game Design and Unreal Engine development. Anthony would like to work in the games industry as a game designer or technical designer upon graduation.
Pentatonic Games’ project, Gloom Box, was recently featured in a story in the Rochester Institute of Technology University News. Check out the article here.
If you’re interested in playing the latest build of Gloom Box, please reach out to us using the contact link on this page.
On the evening of Tuesday 2/28, the Pentatonic Games team had the pleasure of featuring our upcoming game, Gloom Box, at the Game Developers Conference Prototype/Playtest Night hosted in San Francisco by the Rochester Institute of Technology. This was a great chance to get feedback on our work and progress, as well as show off our game to a diverse group of GDC-goers. Check out this video overview of the playtest:
Please reach out to us by using our contact page if you’re interested in playing the latest build of Gloom Box.
Chengchen “Chen” Yang, the engineering lead for Pentatonic Games, is a 2nd-year MS student in the Game Design & Development program at the Rochester Institute of Technology. He likes games with rich stories and is passionate about game narrative. He is also interested in graphics and physics programming. Chen would like to work in the games industry as a programmer for historically-relevant games upon graduation.
Stein Astor Fernandez, the Design Lead for Pentatonic Games, is a 2nd-year student in the MS program in Game Design & Development at the Rochester Institute of Technology. He is passionate about game balance, player experience, and narrative. Besides game design, Stein’s professional expertise is in programming, particularly Unity development. Stein would like to work in the games industry as a technical designer or gameplay scripter upon graduation.